3/16/2023 0 Comments 7 days to die seeds![]() ![]() ![]() LV1- turn decorative plants like yucca and goldenrod into seeds! But if you do it costs 5 plants and gives you 4 back. ![]() Why not have it that you're unable to turn crops into seeds until level 3 then? I suppose there is also level zero you could consider too so its Very unproductive/Pretty unproductive/slightly unproductive/slightlyproductive for its 4 levels from 0-3 Its Veryunproductive/unproductive/Slightlyproductive for its 3 levels. This skill isn't Unproductive/mildlyproductive/Hyperproductive. You dont need to spend more resources making a lockpick than you get out of the safe you crack. You dont say "yeah no vehicle is faster than jogging until you get the 4x4. People dont get it for the 10 storage slots. I guess its a useless skill and grilled meat for life once you cant find any eggs. I admit with the old system I was rolling in food since after planting something once it left the plant behind and you could just harvest but now taking that mechanic away without increasing the amount produced so you can make seeds or lowering the cost of making seeds has kind of broken this. Its low enough now that unless you max the skill out you'll lose product by farming and pumping 5 points into Fortitude so you can put 3 points into this skill will mean barely making a surplus. Last time I harvested 10 plants I got 1 seed, the time before that It might have been 3/10. Harvesting a plant doesn't leave the plant behind anymore and the chance of harvesting seeds seems incredibly low. Farming has so little chance these days to produce enough product to justify seed costs unless you get lucky with a seed drop.Įven with 2/3 levels of the farming skill you get 4-5 goldenrod and it's 5 goldenrod to make new seeds. You're better off just farming quests and buying foods as needed. Originally posted by irish_vampyre:Honestly, my new experience with farming in general is that it's a completely worthless endeavor now. It is initially designed like this to make early game farming exploitation's alot harder because it requires so many of any 'x' plant to get a seed of that plant type and unless you invest points to increase the ability to get seeds through various means you cannot endlessly sustain a farm with only a handful of seeds. It is entirely your choice how you go about farming and if you choose to farm right away without investing, or choose if and when to invest in farming. It does not mean that you cant or shouldn't use farming without taking the appropriate perk, but to get the most value and to make the ability to farm more continuous through higher seed return, you need to as suggested invest those points which can often be better used elsewhere unless you are specifically investing those points there for some reason (normally farming is a mid-late game thing).Įssentially early-mid game dont rely on farming to supply you with food, feel free to use it if you have the seeds and want to grow some stuff to help early game food management, but you can also hold onto those seeds until your able to spec more towards farming later in the game and get the most value out of them. Originally posted by Spada:Hi i planted Seeds and when harvest like potatoes or corns after they fully grown the seeds disappear and i have to plant the seeds again which doesn’t seem right considering i can craft 1 seed from 5 potatoes/cornĭo i need a Special Tool for the harvesting?Ĭurrently with farming without investing in the appropriate perk then the return on investment is not typically worth it. ![]()
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